Card or prompt game

The Museum of Impossible Objects

A 43-card toolkit by Sarah Le-Fevre for storytelling, speculative fiction and ethical dilemmas, used in workshops and learning to support critical thinking, futures work and innovation.

Collection photograph by Bruno Setola

The Museum of Impossible Objects photographed on Bruno's purple Applied Games background
PurposeExploring and discussing
Group sizeUnknown
DurationUnknown
AudienceLearners and educators · Communities and groups · Facilitators, coaches and practitioners
FacilitationLight facilitation

People behind the work

Creators and organisations

About the applied game

Collection
Office Collection
Record type
Card or prompt game
Creators / authors
Sarah Le-Fevre (Creator)
Publishers
Not recorded
Published
Not recorded